Platforms to show: All Mac Windows Linux Cross-Platform
Back to SCNNodeMBS class.
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 18.4 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Returns a new node object, or nil if initialization is not successful.
SCNNodeMBS.nodeWithGeometry(geometry as SCNGeometryMBS) as SCNNodeMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Returns a new node object with the geometry attached, or nil if initialization is not successful.
SCNNodeMBS.SCNModelTransform as String
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Transforms are SCNMatrix4 wrapped in NSValue objects.
A 4 x 4 matrix for transforming coordinates from model space to scene (or world) space.
SCNNodeMBS.SCNModelViewProjectionTransform as String
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Transforms are SCNMatrix4 wrapped in NSValue objects.
A 4 x 4 matrix containing the concatenation of the Model, View, and Projection transformations.
SCNNodeMBS.SCNModelViewTransform as String
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Transforms are SCNMatrix4 wrapped in NSValue objects.
A 4 x 4 matrix containing the concatenation of the Model and View transformations.
SCNNodeMBS.SCNNormalTransform as String
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Transforms are SCNMatrix4 wrapped in NSValue objects.
A 4 x 4 matrix for transforming surface normal vectors from model space to view (or eye) space.
SCNNodeMBS.SCNProjectionTransform as String
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Transforms are SCNMatrix4 wrapped in NSValue objects.
A 4 x 4 matrix for transforming coordinates from view (or eye) space to clip space.
SCNNodeMBS.SCNViewTransform as String
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared method | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
Transforms are SCNMatrix4 wrapped in NSValue objects.
A 4 x 4 matrix for transforming coordinates from scene (or world) space to view (or eye) space.
The items on this page are in the following plugins: MBS Mac64bit Plugin.