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Back to NSAnimationMBS class.
NSAnimationMBS.NSAnimationBlocking=0
Type | Topic | Plugin | Version |
const | Cocoa | MBS MacFrameworks Plugin | 10.0 |
Requests the animation to run in the main thread in a custom run-loop mode that blocks user input.
This is the default.
NSAnimationMBS.NSAnimationEaseIn=1
Type | Topic | Plugin | Version |
const | Cocoa | MBS MacFrameworks Plugin | 10.0 |
Describes an animation that slows down as it reaches the end.
NSAnimationMBS.NSAnimationEaseInOut=0
Type | Topic | Plugin | Version |
const | Cocoa | MBS MacFrameworks Plugin | 10.0 |
Describes an S-curve in which the animation slowly speeds up and then slows down near the end of the animation. This constant is the default.
NSAnimationMBS.NSAnimationEaseOut=2
Type | Topic | Plugin | Version |
const | Cocoa | MBS MacFrameworks Plugin | 10.0 |
Describes an animation that slowly speeds up from the start.
NSAnimationMBS.NSAnimationLinear=3
Type | Topic | Plugin | Version |
const | Cocoa | MBS MacFrameworks Plugin | 10.0 |
Describes an animation in which there is no change in frame rate.
NSAnimationMBS.NSAnimationNonblocking=1
Type | Topic | Plugin | Version |
const | Cocoa | MBS MacFrameworks Plugin | 10.0 |
Requests the animation to run in a standard or specified run-loop mode that allows user input.
NSAnimationMBS.NSAnimationNonblockingThreaded=2
Type | Topic | Plugin | Version |
const | Cocoa | MBS MacFrameworks Plugin | 10.0 |
Requests the animation to run in a separate thread that is spawned by the NSAnimation object.
The secondary thread has its own run loop.
The items on this page are in the following plugins: MBS MacFrameworks Plugin.