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Back to SCNNodeMBS class.
SCNNodeMBS.localFront as SCNVector3MBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared property | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
The "forward" direction of a node affects cameras and directional lighting attached to a node, as well as relative orientation and movement effects such as lookAt, SCNLookAtConstraint, and SCNBillboardConstraint.
This vector is always (0, 0, -1) for all nodes, but you can use this class property when it's convenient to refer to directions symbolically.
Available in macOS 10.13 or later.
(Read only property)
SCNNodeMBS.localRight as SCNVector3MBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared property | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
No SceneKit features depend directly on this direction's definition—it's simply a natural consequence of recognizing "forward" and "up" directions for use with cameras, directional lighting, and relative orientation operations.
This vector is always (1, 0, 0) for all nodes, but you can use this class property when it's convenient to refer to directions symbolically.
Available in macOS 10.13 or later.
(Read only property)
SCNNodeMBS.localUp as SCNVector3MBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
shared property | SceneKit | MBS Mac64bit Plugin | 19.1 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
The "up" direction of a node affects cameras attached to a node, as well as relative orientation and movement effects such as lookAt, SCNLookAtConstraint, and SCNBillboardConstraint.
This vector is always (0, 1, 0) for all nodes, but you can use this class property when it's convenient to refer to directions symbolically.
Available in macOS 10.13 or later.
(Read only property)
Some examples using this property:
The items on this page are in the following plugins: MBS Mac64bit Plugin.