Platforms to show: All Mac Windows Linux Cross-Platform

SCNPhysicsWorldMBS class

Type Topic Plugin Version macOS Windows Linux iOS Targets
class SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The global simulation of collisions, gravity, joints, and other physics effects in a scene.

You do not create SCNPhysicsWorldMBS objects directly; instead, read the physicsWorld property of an SCNSceneMBS object. Use physics world object to perform the following tasks:

  • Manage global properties of the simulation, such as its speed and constant gravity. (For more precise control of gravity and similar effects, see the SCNPhysicsFieldMBS class.)
  • Register behaviors that modify interactions between the scene’s physics bodies, such as joints and vehicles. For more details, see SCNPhysicsBehaviorMBS.
  • Specify a delegate object to receive messages when two physics bodies contact each other
  • Perform specific contact tests, and search for physics bodies in the scene using ray and sweep tests.

This class has no sub classes.

Blog Entries

Videos

Release notes

Some properties using for this class:

Some related classes:


The items on this page are in the following plugins: MBS Mac64bit Plugin.


SCNPhysicsVehicleWheelMBS   -   SCNPlaneMBS


The biggest plugin in space...