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SCNPhysicsWorldMBS class

Type Topic Plugin Version macOS Windows Linux iOS Targets
class SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
The global simulation of collisions, gravity, joints, and other physics effects in a scene.

You do not create SCNPhysicsWorldMBS objects directly; instead, read the physicsWorld property of an SCNSceneMBS object. Use physics world object to perform the following tasks:

  • Manage global properties of the simulation, such as its speed and constant gravity. (For more precise control of gravity and similar effects, see the SCNPhysicsFieldMBS class.)
  • Register behaviors that modify interactions between the scene’s physics bodies, such as joints and vehicles. For more details, see SCNPhysicsBehaviorMBS.
  • Specify a delegate object to receive messages when two physics bodies contact each other
  • Perform specific contact tests, and search for physics bodies in the scene using ray and sweep tests.

This class has no sub classes.

Some properties using for this class:

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The items on this page are in the following plugins: MBS Mac64bit Plugin.


SCNPhysicsVehicleWheelMBS   -   SCNPlaneMBS


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