Platforms to show: All Mac Windows Linux Cross-Platform

SCNPhysicsVehicleMBS class

Super class: SCNPhysicsBehaviorMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
class SceneKit MBS Mac64bit Plugin 20.2 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
A physics behavior that modifies a physics body to behave like a car, motorcycle, or other wheeled vehicle.

To build a vehicle, designate an SCNPhysicsBodyMBS object as its chassis and an array of SCNPhysicsVehicleWheelMBS objects as its wheels. For each wheel, you define physical characteristics such as suspension and traction, and associate a node in your scene to provide the wheel’s size and visual representation. After you construct a vehicle, you can control it in terms of acceleration, braking, and steering.

Although it’s also possible to use a set of physics bodies and joints to collectively simulate a wheeled vehicle, the SCNPhysicsVehicleMBS class implements a higher-level simulation that provides realistic vehicle behavior with more efficient simulation performance.
Subclass of the SCNPhysicsBehaviorMBS class.

Super class SCNPhysicsBehaviorMBS

This class has no sub classes.


The items on this page are in the following plugins: MBS Mac64bit Plugin.


SCNPhysicsSliderJointMBS   -   SCNPhysicsVehicleWheelMBS


The biggest plugin in space...